April 27, 2016

I remember when I first started studying computer graphics back in 2009, I was introduced by someone to Blender. I remember searching a few months later for an equivalent (dedicated) open-source compositing package, to no avail.


For years I resigned myself to such a th...

April 26, 2016

If you're finding there simply aren't enough packages out there to learn, why not check out The Grove? I read about this plugin for Blender in 3D Artist. It's essentially (another) procedural vegetation generation tool, that enables a fair level of user control. It has...

April 21, 2016

 I made this still image a few weeks ago and decided it'd be fun to do a  simple animation of the scene :-)


The animated tree was added for some dapple / interest with SpeedTree, the steam is just a 2d image sequence added in After Effects along with the grade.....

April 20, 2016



I think this is a big deal. A really big deal.


Although I've only dabbled with Arnold, it's clear they mean business, it's a first class raytracer, with a solid portfolio already under its...

April 19, 2016



 The red and green war continues to rage with AMD releasing it's counter-attack to Nvidia's 24GB M6000.


Still way too much money for a humble 3D artist like t...

April 14, 2016



Big mumma. 


This is exciting because GPU's are actually starting to get close to having enough VRAM to deal with arch-viz (and all the rest of it, of course) size scenes. This has always been the th...

April 7, 2016




I like to come along to the SIGGRAPH presentations here in Sydney. This was my first one at their new venue in Ultimo.


Was good to hear about the feature film character design and animation industry, as well as what's going on in terms o...

April 7, 2016

I have no idea how long floor generator has been a thing for, but it's definitely been a long time. Certainly the entire span of my time in arch viz.


Now after all these years the boffins have updated it, if standard floorboards simply weren't angled enough for you, yo...

April 7, 2016

This personal project was primarily a lighting study, but I also wanted to explore the rendering of fabrics. How to convey comfort and softness. It seems a great deal of this is in the shaders, how the forms are accentuated as specular highlights roll over wrinkled nor...

April 5, 2016



Check out this really detailed tutorial on how to make bedding in Marvelous Designer, with a little ZBrush and Max thrown in too. All you need to get started with this incredible program.


Thanks for the free wis...

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