September 23, 2019

March 20, 2019

March 2, 2019

Please reload

Recent Posts

Nvidia drops 24GB Quadro

April 14, 2016

http://www.anandtech.com/show/10179/nvidia-announces-24gb-quadro-m6000

 

Big mumma. 

 

This is exciting because GPU's are actually starting to get close to having enough VRAM to deal with arch-viz (and all the rest of it, of course) size scenes. This has always been the thing that prevents me from using this technology more, GPU's just can't handle the scene sizes without some pretty heavy compromises. This invariably means the GPU rendering is relegated to testing purposes usually early on in the lighting process, the "roughing in" so to speak.

 

Looking forward to taking the GPU further down the pipe, this is of course becoming easier too, as VRay RT increases in its capabilities.

 

Please reload

Follow Us
Please reload

Search By Tags
Please reload

Archive
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square